
Gallery
The Visual World
Concept art & worldbuilding
Worlds before they are shot
Snow Road, 3 A.M.Highway 17BCharacter study — the run gone wrong
Waiting On The BuyerHighway 17BCharacter study — small-town winter
The Man Who Owns The TradeHighway 17BCharacter study — the supply chain
The ComedownHighway 17BTone study — interior, off the highway
The Long TableMarrowEnsemble study — the family, the estate, the thing on the hill
The Harbour TradeStill WatersEnvironment study — dockside, after midnight
ClaraStill WatersCharacter study — noir portrait
What The Fire TookStill WatersCharacter study — Clara and Elliot
Main Street, 1919Still WatersEnvironment study — postwar town
The Women Who StayedStill WatersCharacter & costume study
Elliot, Sconce LightStill WatersCharacter study — noir portrait
The MirrorStill WatersCharacter study — aftermath
Crossing at MoonriseStill WatersEnvironment study — the river at night
Sugar Island BurnsStill WatersCharacter & environment study — firelight
The SpeakeasyStill WatersCharacter study — Tony Salvadore
The Back RoomStill WatersCharacter study — parlour interior
Arrival, Water StreetStill WatersEnvironment study — town exterior
Aegis CityAmerican IngenuityEnvironment study — plebeian zone divide
Loyalty Is OrderAmerican IngenuityEnvironment study — assembly hologram
The ArchivistAmerican IngenuityCharacter & set study — signal room
The Drip LoungeSerenity SpaIn-world advertising — key art study
Let Your Indulgence Run WildSerenity SpaIn-world campaign — tone study
Serenity, After HoursSerenity SpaEnvironment study — rooftop exterior
Compliance CollarSerenity SpaCharacter & costume study
Rain StreetSerenity SpaEnvironment study — night exterior
Holo CitySerenity SpaEnvironment study — surface skyline
Market SquareCommunity ComplexCharacter study — the grid below
Underground MarketCommunity ComplexEnvironment study — sanctuary interior
They Will Want What Grows In YouThe NurseryEnvironment study — sanctuary lavatory
Lunar ColonyThe NurseryEnvironment study — off-world settlement
Pod CommuteThe Father's ParadoxEnvironment study — automated transit
Maglev, NightThe Father's ParadoxEnvironment study — city at shift change
The Carried ThingMarrowCreature study — mythic design
